Unannounced Project
Gasket Games - Unreal Engine 4 - 2023
For this project I worked on tools & features to satisfy requests from the level design team. One feature involved learning the game's custom UI layer built on top of Coherent Prysm.
Unannounced Project
Gasket Games - Unreal Engine 4 - 2022/2023
The sub-team I was on for this project owned and developed a specialized PhysX-based AI-controlled actor. I specifically worked on gameplay combat features, physics setups, and AI behaviours.
Unannounced Project
Gasket Games - Unreal Engine 5 - 2022
For this multiplayer game I worked in C++ alongside a custom lua based scripting language to develop minigame features and improvements.
Unannounced Internal Project
Gasket Games - Unreal Engine 5 - 2022
My contributions on this internal IP were through audio optimizations and a subsystem to handle queueing up dialogue + subtitles. We worked with an external company to setup sounds in Wwise but my work allowed us to iterate on dialogue audio ourselves while still going through the Wwise sound engine.
Heads Up! Netflix Edition
Gasket Games - Unity - 2022
Based off the original game's Android app, I worked on changing the UI to match the new themes and supporting the added localization features such as the language switching menu and Right-to-left languages. Part of this process required integrating with the Netflix Games SDK.
Minecraft Earth
Blackbird Interactive - C++ - 2020
My tasks on this involved fixing bugs and implementing UI features to match provided visual targets. The "Seasons" area was my main focus which provided a tree of things to unlock, updated periodically. In addition to C++ I learned and worked in the Bedrock Engine's custom UI scripting system.
VR Tsunami
Victoria Makerspace, Ocean Networks Canada - Unity - 2018
This SteamVR project's goal was to raise awareness around tsunami preparedness by using Port Alberni as an example. My work included converting Open Street Maps data into in-game roads, populating them with vehicles, and overall game logic/controls. We demoed this at several events, including in Port Alberni itself.